sppn.info Education Rifts Black Market Pdf

RIFTS BLACK MARKET PDF

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Watermarked PDF Rifts® Black Market™ is an epic, page sourcebook that contains Black Market Techno-Wizard weapons and items. Rifts- Black sppn.info - Ebook download as PDF File .pdf), Text File .txt) or read book online. Rifts - Black Market - Ebook download as PDF File .pdf), Text File .txt) or read book online.


Rifts Black Market Pdf

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Rifts - Black sppn.info, , MB. Rifts - Book of sppn.info, , MB. Rifts - Chaos Earth Sourcebook - Creatures of. From publisher blurb: Rifts® Black Market™ is an epic, page sourcebook that contains a wealth of information about the inner workings of the Black Market. Rifts* Conversion Book Two: Pantheons of the Megaverse*. Rifts* World Book One: the greater presence of the black market and criminal elements. Wildlife.

Watermarked PDF. Average Rating 1 rating. New Bandito Arms weapons, power armor and robot riding animals. New BigBore weapons and other weapons and gear. Black Market Techno-Wizard weapons and items. Major Black Market smuggling corridors and routes. Any O. Special abilities and benefits of the Black Marketeer. Criminal enterprises and inner workings of the Black Market. Smuggling methods, both magical and conventional. Traveling Shows: Freak Shows, Medicine Shows, Circuses and more.

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Palladium System. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.

Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. The Rifts regularly release new dangers from alien worlds, and then there is the threat from other, better- armed neighbors, raiders, bandits, monsters and magic. With these conditions in place, the Black Market has filled the void in provid- ing "gear" quickly, quietly, and without regard to any possible le- gal red tape or moral ramifications.

This has enabled the domestic and international arms trade to blossom into the world's leading industry, outstripping everything but food production and the col- lection of natural resources. Every individual nation and fledgling community has to have its own weapons and defenses, and the Black Market is happy to provide them and everything else they might need or want.

The Black Market specializes in the downloading of weapons, vehicles and equipment often from less than legitimate sources, sanitizing and repackaging them removing serial numbers and identifying marks and repainting and repackaging them , and selling them at a markup to anyone they can. Sometimes Black Marketeers steal shipments of weapons and other goods themselves, but more often they simply act as middlemen and distributors behind the scenes.

Though not a weapon in and of itself, the Black Market also provides methods of human augmentation that are outlawed in many "civilized" kingdoms and nations.

This includes virtually all the services offered at Body-Chop-Shops, including Juicer and Crazy augmentation, cybernetic enhancements, cyber-disguises and bionic reconstruction. All are outlawed in the Coalition States, Free Quebec, and many other communities, but are available at 9 all these places via the criminal underground compliments of the Black Market.

Simply put, contraband is any item that has been outlawed by the authorities.

In the Coalition States, among oth- ers, contraband includes weapons and dangerous drugs, Juicer and Crazy augmentation, pre-Rifts artifacts and books, types of magic and magic items, and even types of people, animals and illegal services; even education.

This market for contraband, as well as the Coalition's suppression of anyone who practices magic, is the central conflict in the life of the Black Market throughout North America. Black Market agents who work within the Coalition's borders must face this reality every day, while operators outside of the Coalition have other concerns. Despite the risks and pressure by the law, the CS markets are among the criminal organization's most lucrative.

In fact, some argue that if it were not for the op- pressive CS regime and its aggressive military, the Black Mar- ket would be insignificant. For example, for people living in the 'Burbs and even Coalition cities, the Black Market is the primary available source for weapons, body armor, cybernetics, vehicles, magic, books and other contraband on the market.

They run the Body-Chop-Shops, Juicer clinics and cybernetics augmentation centers and provide things like books and magic that the CS strict- ly prohibits.

Violence, War, Magic & the Supernatural

Furthermore, if the surrounding mixed human-D-Bee communities and practitioners of magic did not feel threatened by the CS, there would be no arms escalation.

In places like Northern Gun where weapons and equipment are sold everywhere, the Black Market is forced to compete against other weapon wholesalers. Why go to an illegal merchant if there are perfectly safe, legal alternatives?

In these circumstances, the Black Market cannot compete without offering steep discounts. Instead, it makes money through traditional criminal operations like robbery, jacking vehicles, gaming, prostitution, drug sales, and by selling contraband such as magic items, outlawed weap- ons and equipment hijacked from the Coalition Army and Naruni Enterprises.

Criminal enterprises. As purveyors of the illegal and difficult to obtain, the Black Market also deals in vice - a money-mak- ing enterprise as lucrative as the arms trade. This is not a political or anarchist agenda by any stretch of the imagination, it is purely an entrepreneurial one. Put simply, sex, drugs and vice are big money.

Rifts- Black Market.pdf

A moment after someone tells somebody they cannot own or do something, a new market is created for the Black Market to exploit. If there is money in it, the Black Market is there to capital- ize on it, especially if it is illegal.

As a crime organization defying the law, the Black Market must also engage in its share of criminal activity, smuggling and the use of muscle to protect its "business" from lawmen, rivals and other enemies. Moreover, the Black Market deals with all manner of criminals in the acquisition of its goods, services and information.

They download stolen goods, encourage and support the drug and sex trade, gambling, racketeering, cor- ruption and all sorts of activity that can be argued to be civil dis- obedience and immoral. Strong-arm tactics, threats, intimidation, extrotion, bribery, smuggling, lies, bloody rivalries, and murder are all part of doing business for the Black Market.

It just so hap- pens that much of the dirty, ugly side of the business takes place under the surface, out of sight of the average customer. But make no mistake, the Black Market is a high stakes business run by crim- inals who are quick to fight to hold on to what they have. Structure and rules are important. It may seem counter-intu- itive, but the Black Market thrives on rules, a sense of community and loyalty. Those who break the rules, betray the organization or are proven disloyal, are dealt with in a swift, decisive and perma- nent manner.

Meanwhile, loyalty, ingenuity and ruthlessness are rewarded. Smuggling expertise. All of this means the Black Market must excel in one area of expertise above all others: smuggling. Forg- ery, manufacturing fake I. The Black Market excels at the arts of smuggling and forgery, and offers both as services to customers outside their criminal or- ganization.

While smuggling product is the Market's prime opera- tion, smuggling outlaws and fugitives in and out of "hot zones" is another part of the Black Market's many charms and services. The fluidity and cellular organization of the Black Market has helped it to survive and grow over the long years since the Great Cataclysm. Taking out even the largest criminal cell within the Black Market is only to cut off one of the hydra's many heads, and two more are sure to grow back in its place.

The Coalition has fought for years to crush the Black Market, attempting in vain to enforce the sanctions it has laid down against arms shipments in North America. Their efforts have resulted in a massive, continent- wide arms race as groups hurry to equip themselves before the Coalition can interfere with their independence and survival.

Most of the time, the CS threat is more psychological than real, as the majority of the Coalition's attention and resources are focused on the specific territory under their control, and resolving the after- math of the war in Tolkeen. Other pressing concerns about the Federation of Magic, the Xiticix, and the Vamp ire Kingdoms also keep the Coalition's attention off the Black Market, which is one of the lesser evils.

Still, the CS is making moves to close all three of the primary east-west smuggling corridors in North America, an exercise which, if successful, would deal a massive blow to the Black Market's profits. Black Market holdings in the West provide natural resources and secure production facilities, and are far beyond the auspices of the Coalition. Most of the customers and population centers, however, are in the East or center of the continent. The Coalition is in between, and though there are enough customers within the CS to attract the Black Market, high volume shipments rarely go through Coalition territory, as security is just too tight.

Caravans and truck convoys must stick to the open wilderness where they can avoid being discovered by CS armed forces.

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Due to geography and military superiority, the Coalition exerts a greater influence on the movement of Black Market goods than their actual territorial holdings might seem to indicate. The majority of business on Rifts Earth is conducted through barter and trade.

In most cases, "credits," a non-descript monetary unit, are used for business transactions. Occasionally, trade is also done in valuable items weapons, medicine, food, other goods or services mercenary work, prostitution, labor, entertainment, reli- gious reassurances in exchange for other goods and services.

Such 10 "trade" of services by local communities might include a concealed location for a Black Market convoy to hole up, safe houses and fronts for Black Market warehouses and manufacturing, as well as cover stories and other front operations.

In return, the community, business or influential individual gets Black Market goods or ser- vices as well as favors and possibly, protection.

In North America and most other parts of the world, the busi- ness of barter and trade is done on three "levels. The differences are mainly in what items and services are traded, and who the trad- ers are themselves.

First, there is the free market. The trade of common goods like food, animal pelts, cars and sometimes magic. Nothing on the free market is illegal, and very little of it is dangerous. It should be noted, however, that some weapons manufacturers and high-tech merchants do sell their wares on the free market. Free market items and services can be found almost everywhere there are societies doing business.

Player characters interact with very little of the free market, as such transactions are not really the stuff of high adventure. Still, sometimes characters need to download everyday goods like pigs, com or blankets.

Second, there is the common black market. The trade of il- legal, controlled, and dangerous items. The common black market operates out of nearly every shady nook and cranny on the conti- nent.

It has no leadership, direction, or unity.

Northern Gun 1

Anyone who trades in drugs, illegal and alien weaponry, slaves, illegal cybernetics, dangerous or outlawed magic, and in some places, books and in- formational material, is likely working in the black market. This is the most common market that player characters interact with, since it is one of the only ways to procure powerful weapons, armor and robots.

It also allows characters to encounter the individuals who operate throughout the black market, such as wanted criminals, or those looking for work. The black market and mercenaries often go hand in hand, and such types can usually be hired for a variety of jobs via the black market. Third, there is the criminal underbelly of the Black Mar- ket Network. The network is a vast, far-reaching criminal orga- nization led by an elite cadre of five competing factions and their personal armies.

They play against each other in elaborate games involving diplomacy, intrigue and violence, following their own code of ethics and etiquette.

Sometimes two or three of the "Big Five" join forces for a brief period or in a certain area usually to work together against a common enemy like the Coalition , but such alliances rarely last. Other than its enormous resources, the black market Network is made to appear identical to the common Black Market.Earth — as demons and infernals amass their legions. All other titles and names are trademarks of Palladium Books.

It organization or crime family shows weakness or vulnerability. Not only that, but even that little bit of time off rejuvenated my creative juices.

These products were created by scanning an original printed edition.